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by Overswarm
Home | Advanced Combat Techniques | Articles and Extras | Map Guides Matchmaking Gametypes Matchmaking Gametypes - ZanzibarTeam SkirmishAssault on Zanzibar We're off to Zanzibar! To meet the Zanzibarbarians! Offense Weapon Control
Overstrat #1- phase 1 Player 1 grabs the bomb. He goes to the warthog and gets in the passenger seat. phase 2 (this is assuming that player 3 opened the gate. If not able, repeat phase 1, try a different strategy, or do phase 1 except have EVERYONE run in (no bomb) and try to open the gate) phase 3 The warthog parks outside of the base (right in the door), and the driver and bomb carrier get out. The driver gets in the gun turret and prepares to protect the bomb guy. Player 1 goes to arm the bomb, and Player 2 covers him with the turret. phase 4 Hopefully, the bomb should be armed. If not, player 4 stays ALIVE, and hidden, and continues repeating his role. Note: This strategy works great for lower levels, but as you get higher up, it is more likely that for each enemy you take out, they will take out one of yours. It is also less likely for you to be able to open the gate on your first try. This also doesn't work the second round, for most teams tend to react to a common strategy like this. Overstrat #2 phase 1 Player 1 grabs the bomb and a BR on the seawall. phase 2 player 1 is following the group, going camo side. phase 3 Player 3 sneaks through the top of the base, and goes in the entrance, then proceeds to move towards the left side of the base (the one with the holes in the wall that can be covered). phase 4 Players 3 and 4 snipe from the top, from opposite sides. Their main goal is to make each other stay alive. Note: This normally works fairly well if your snipers are good, and you can take out rockets early. The most common cause of failure here is not communicating to your teamates where the enemy rocket launcher is, and the RL kills player 1 and 2, or both snipers. Another common cause is someone holding the rockets in the stairway, and just watching the planting zone. Player 2 should look there when he jumps down, and if he sees the rocket guy, should tell the snipers to take him out. Snipers should always be prepared to drop from the top floor to the bottom through the glass, and switch to their SMG (or other weapon if they picked one up) to attack close range. Assault on Zanzibar is hard. It will almost always be a tie, sadly, against two groups of good players. Zanzibar is a bad map for assault. Great for CTF, but bad for assault. Defense There's only one main strategy, so I'll give you this in shorthand. Player 1 - Grab the shotty outside the base, then go grab camo. Then wait for them. Watch and communicate and tell your teamates where they are coming from. Don't engage in combat unless they see you, or you are fighitng the end of their line. Player 2- Grab rockets, then sit down in the stairway and watch the bomb planting zone. Player 3- Grab the BR and try to get the explosive sniper. If you can, get to a preferred sniping zone and watch the entrances, but be close enough to where you can get to the base to help if need be. Player 4- Watch the top, so if someone comes in camoside you can pin them with grenades, and if someone comes in windowside, you can prevent them from opening the gate. Then, just continually go back to the base and watch the bomb as soon as it is dropped. RL guy, your job is to keep the RL out of the enemies hands, not get kills. Just keep the RL, use it only when you have to. Home | Advanced Combat Techniques | Articles and Extras | Map Guides Matchmaking Gametypes |