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by Overswarm
Home | Advanced Combat Techniques | Articles and Extras | Map Guides Matchmaking Gametypes | Movies and Commentary | FAQ
Matchmaking Gametypes Independent | Ascension | Backwash | Beaver Creek | Burial Mounds | Coagulation | Colossus | Containment | Elongation | Foundation | Gemini | Headlong | Ivory Tower | Lockout | Midship | Relic | Sanctuary | Terminal | Turf | Warlock | Waterworks | Zanzibar
Rumble Pit
King of the Hill - Lockout
This is mostly a few little tricks, so just going to bullet them.
- Throw grenades in first, and then run in. Don't announce your presence with your guns blazing, just throw grenades and fire when you are in optimal range.
- If you are having trouble keeping up in points, get in the corner of the hill (near the sniper), and just sit there. Crouch, and don't shoot. You'd be surprised how well this works. When people finally do see you, nine times out of ten, they are dying from someone else shooting them. Just don't shoot back, and keep attention away for yourself.
- No scoping is great on this gametype. I just grab the sniper and stand still, pulling the trigger when they walk in range. You really only have to hit them once, they'll be finished off by a nade or something.
- Suicide nades are great. Throw them straight in the air, or right on the ground, right before you die. A lot of times they can cause a lot of havoc.
That's all for that. Easy stuff. Run in, get the hill, die. Repeat. A lot of FFA KOTH games depend on your spawns and your ability to aim.
Home | Advanced Combat Techniques | Articles and Extras | Map Guides Matchmaking Gametypes | Movies and Commentary | FAQ
Matchmaking Gametypes Independent | Ascension | Backwash | Beaver Creek | Burial Mounds | Coagulation | Colossus | Containment | Elongation | Foundation | Gemini | Headlong | Ivory Tower | Lockout | Midship | Relic | Sanctuary | Terminal | Turf | Warlock | Waterworks | Zanzibar
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