halo.bungie.org
home Twitter

No, you can't see them all in one place.

Search the News Archive

Any All Exact 
Spoilers are currently disabled.
(All newsposts are visible.)

March 9, 2008 Link to this post

Building Better Battles
Damien Isla was one of the Bungie employees who talked at this year's Game Developer Conference - he described how the Halo 3 AI Objectives System made the game more fun for players. Over at Game/AI, he's written about how he didn't actually think this system would work, during development - its focus on end results, rather than guidelines TOWARDS those results, would be too hard for designers to work with (he thought). He was wrong - and he talks a little bit about why. If you're interested in the behind-the-scenes stuff, this is a fun blog post! (Louis Wu 15:44:04 UTC)




Hot Pages
HBO Gallery Pages
A Fistful of Arrows
Halo 5 Mythic Guide
Halo 4 Mythic Guide
Reach Mythic Guide
ODST Mythic Guide
H3 Mythic Guide v2.0
Cutscene Library
Dialogue Databanks
HALORama
Articles by Stephen Loftus
BC: Video Design Tips
Video Guide by LordGideon
Nomi's Paper Spartans
Halo 3 Terminals
NSCS Strategy Guide
Aesthetic Artist Interviews
Director Dialogues
Bad Cyborg Movies


bungie.org