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July 25, 2006 Link to this post

Project BlueStreak - a boon for modellers
Whoa. TheGhost has created a new tool to 'bridge the gap between 3ds max and Halo' - basically, it's a series of scripts that allows for easy (REALLY easy) imports and exports of Halo models and animations. Project BlueStreak has a site page up - the first released script is the GBXModel Importer. In TheGhost's words: "Basically what it does is reads any exported model tag from HaloCE (which can be accessed with the HEK or some sort of tag extractor) and re-creates the tag in 3ds max." Wonga. A thread's been started on the Gearbox forums for feedback and bug reports - check this out! Update: TheGhost has put together a quick 5-minute tutorial (9 MB, 800x600 .wmv) on how to use the script to import a rigged and textured Ghost model into 3ds max - if you'reunfamiliar with 3ds max and maxscripts, this can show you what the script does. Check it out! (You must watch this on a PC; the encoding is not Mac-friendly.) Update 2: for anyone (like me) who was having trouble viewing the tutorial in WMV format, TheGhost went to the trouble of creating a Flash version. Beautiful! (Louis Wu 11:16:19 UTC)




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