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Weapons Respawn Times in Multiplayer Maps
When you're playing multiplayer Halo, sometimes you find yourself dead for want of a new weapon or more ammo - even though you're right where it respawns. Knowing EXACTLY how long between respawns might actually be helpful... We'll take submissions for this page until all the maps are listed. It's rather dull work... but hey, think of how thankful someone will be when they know it's only 15 more seconds to a shotgun, here.
Map |
Weapon |
Respawn Time |
Battle Creek |
|
|
|
Sniper Rifle |
0:30 |
|
Assault Rifle |
0:30 |
|
Rocket Launcher |
2:00 |
|
Plasma Rifle |
0:30 |
|
Needler |
0:30 |
|
Plasma Grenades |
3:00 |
|
Fragmentation Grenades |
3:00 |
|
Overshield Powerup |
1:00 |
|
Active Camo Powerup |
1:00 |
Submitted by: Devin Olsen and Goatrope, 7 July 2003 |
Blood Gulch |
|
|
|
Sniper Rifle |
2:00 |
|
Rocket Launcher |
1:30 |
|
Shotgun |
0:30 |
|
Assault Rifle |
0:30 |
|
Pistol |
0:30 |
|
Needler |
0:30 |
|
Plasma Rifle |
0:30 |
|
Active Camo Powerup |
3:00 |
|
Overshield Powerup |
1:00 |
Submitted by: Skeletor, 22 August 2002 (correction by Annihil8or, 11 July 2003) |
Boarding Action |
|
|
|
Rocket Launcher |
3:00 |
|
Sniper Rifle |
0:30 |
|
Shotgun |
0:30 |
|
Plasma rifle |
0:30 |
|
Frag Grenade |
3:00 |
|
Plasma Grenade |
3:00 |
|
Overshield Powerup |
1:00 |
|
Active Camo Powerup |
1:00 |
|
Health Pack |
3:00 |
Submitted by: Annihil8or, 11 July 2003) |
Chill out |
|
|
|
Pistol |
0:30 |
|
Plasma Rifle |
0:30 |
|
Assault Rifle |
0:30 |
|
Rocket Laucncher |
2:00 |
|
Needler |
0:30 |
|
Shotgun |
0:30 |
|
Sniper Rifle |
1:00 |
|
Overshield |
1:00 |
|
Active Camo |
2:00 |
Submitted by: dolbex, 22 August 2002 |
Chiron TL-34 |
|
|
|
Plasma rifle |
0:45 |
|
Frag Grenade |
0:45 |
|
Plasma Grenade |
0:45 |
|
Shotgun |
0:45 |
|
Rocket Launcher |
0:45 |
|
Assault Rifle |
0:45 |
|
Pistol |
0:45 |
|
Plasma pistol |
0:45 |
|
Overshield Powerup |
0:45 |
|
Active Camo Powerup |
0:45 |
|
Health Pack |
0:45 |
Submitted by: Annihil8or, 11 July 2003) |
Damnation |
|
|
|
Assault Rifle |
0:30 |
|
Pistol |
0:30 |
|
Shotgun |
0:30 |
|
Plasma Rifle |
0:30 |
|
Plasma Pistol |
0:30 |
|
Sniper Rifle |
0:30 |
|
Rocket Launcher |
2:00 |
|
Frag Grenade |
0:30 |
|
Plasma Gernade |
3:00 |
|
Active Camo Powerup |
1:00 |
|
Overshield Powerup |
1:00 |
|
Health Pack |
0:30 |
Respawn times are locked to item POSITION, not type.
"This is apparent when you try a game type other than with regular-guns slayer. If the game is set for all rockets, then the rocket launcher's appearance rates depend on where they are. In an all rockets Damnation round, if a rocket launcher is in the spot that normally has the sniper rifle, it will take 30 seconds to come back because that is how long the sniper rifle takes. But, if a person waits for a rocket launcher where the rocket launcher is in normal play, he will be there for 2min., since that is how long that location is set for." |
Submitted by: Glenn Close, 22 August 2002 |
Derelict |
|
|
|
Sniper Rifle |
0:30 |
|
Rocket Launcher |
0:30 |
|
Plasma Grenades |
3:00 |
|
Overshield Powerup |
1:00 |
|
Active Camo Powerup |
1:00 |
Submitted by: Devin Olsen and Goatrope, 7 July 2003 (correction by Annihil8or, 11 July 2003) |
Hang 'em High |
|
|
|
Pistol |
0:30 |
|
ShotGun |
0:30 |
|
Sniper Rifle |
0:30 |
|
Assault Rifle |
0:30 |
|
Rocket Launcher |
2:00 |
|
Plasma Rifle |
0:30 |
|
Needler |
0:30 |
|
Plasma Grenades |
0:30 |
|
Fragmentation Grenades |
0:30 |
|
Health Pack |
0:30 |
|
Overshield Powerup |
3:00 |
|
Active Camo Powerup |
1:00 |
Submitted by: Devin Olsen and Goatrope, 7 July 2003 (correction by Annihil8or, 11 July 2003) |
Longest |
|
|
|
Pistol |
0:30 |
|
Shot Gun |
0:30 |
|
Plasma Rifle |
0:30 |
|
Assault Rifle |
1:00 |
|
Plasma Grenades |
3:00 minutes |
|
Fragmentation Grenades |
0:30 |
|
Health Pack |
0:30 |
|
Overshield Powerup |
1:00 |
|
Active Camo Powerup |
1:00 |
Submitted by: dolbex, 22 August 2002 |
Prisoner |
|
|
|
Sniper Rifle |
0:30 |
|
Rocket Launcher |
2:00 |
|
Plasma Rifle |
0:30 |
|
Assault Rifle |
0:30 |
|
Fragmentation Grenades |
0:30 |
|
Plasma Grenades |
3 minutes |
|
Active Camo |
1:00 |
|
Overshiled |
1:00 |
Submitted by: dolbex, 22 August 2002 |
Rat Race |
|
|
|
Assault Rifle |
0:30 |
|
Plasma Granades |
2:00 |
|
Fragmentation Granades |
0:30 |
|
Pistol |
0:30 |
|
Shotgun |
0:30 |
|
Plasma Rifle |
0:30 |
|
Overshield Powerup |
1:00 |
|
Active Camo Powerup |
1:30 |
Submitted by: dolbex, 22 August 2002 (correction by Annihil8or, 11 July 2003) |
Sidewinder |
|
|
|
Plasma rifle |
0:30 |
|
Frag Grenade |
0:30 |
|
Sniper Rifle |
0:30 |
|
Shotgun |
0:30 |
|
Rocket Launcher |
2:00 |
|
Assault Rifle |
0:30 |
|
Needler |
0:30 |
|
Pistol |
0:30 |
|
Plasma pistol |
0:30 |
|
Overshield Powerup |
1:00 |
|
Active Camo Powerup |
1:00 |
|
Health Pack |
1:00 |
Submitted by: Cheerio, 22 August 2002 (addition by Annihil8or, 11 July 2003) |
Wizard |
|
|
|
Pistol |
0:30 |
|
Assault Rifle |
0:30 |
|
Needler |
0:30 |
|
Plasma Rifle |
0:30 |
|
Active Camo Powerup |
1:00 |
|
Overshield Powerup |
1:00 |
|
Health Pack |
0:30 |
PAL timings different? "...the Pal version of Halo is slower than the NTSC. For each
minute , the Pal version adds 10 seconds." |
Submitted by: Razorback, 22 August 2002 |
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