Problem or Error |
Suggestions or Solution |
|
When the level is viewed in Sapien or in Halo it is completely dark. |
Make sure that the level has lights and that radiosity has successfully completed and created a lightmap .bitmap.
Remember that to save the radiosity solution the lightmap must be manually saved using the radiosity_save command. |
The lighting in the level is very dark or darker than expected. |
There are several problems that can cause this, try the following solutions:
If the radiosity process was stopped prematurely, try running the radiosity process longer.
Run a full radiosity (radiosity_quality 1). A full radiosity bounces the light more, therefore the level is lit better.
Check the light value settings and attributes in the appropriate tag files. |
The
lighting on certain surfaces is very low resolution (its "blocky" or
"splotchy") |
There are several problems that can cause this, try the following solutions.
Use Guerilla to check the "detail level" setting in the "radiosity properties" area in the shader tag. If the value is set to low or "turd" try setting it to medium or high to see if this smooths the lighting on the surface.
Check the Smoothing Group settings in 3ds Max for the faces or surfaces.
Try increasing the amount of light that is falling on the surface. Either increase the light values or add additional lighting that further illuminates the problematic surfaces. |
There are black lines or patches on surfaces in the level. |
There are several problems that can cause this, try the following solutions.
Check the Smoothing Group settings in 3ds Max for the faces or surfaces.
Make sure that there are no duplicate Smoothing Groups being applied to multiple faces or objects.
Make sure that the Smoothing Groups are not applied to faces that are separated or exist far apart from each other.
Try increasing the amount of light that is falling on the surface. Either increase the light values for the surrounding lights or add additional lighting that further illuminates the problematic surfaces.
Make sure there are no errors or warnings being reported by Tool during the compilation process. Some of these errors can cause lighting anomalies.
Increase the amount of faces, subdivide the surfaces. Increasing the density of the mesh may help smooth the lighting, this is especially true of very large faces or polygons.
Modify or adjust the geometry to see if it fixes the errors. |
The surfaces are extremely bright or fullbright. The surface appears to be completely saturated with light. |
There are several problems that can cause this, try the following solutions:
Check the light value settings and attributes in the appropriate tag files. Make sure these values are not set too high.
Check the self-illumination properties and settings in the appropriate tag files. If self-illumination was not intended, set the associated values to 0. |