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They're Random, Baby!

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Mat Noguchi GDC 2005 Talk Slide 5

A lot of content.

These figures represent the total number of asset files needed to run the game excluding raw source data, like 3d Studio MAX files and photoshop textures. For Halo 1 we had a reasonable sized content tree. However, evolving our sandbox turned out to be a much bigger problem than we thought.



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