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first | previous | next | last ![]() We can also use the
dependency graph to perform more complex content operations. A quick way to
prototype new gameplay ideas is to create a copy of an existing tag and tweak
various values. I can accomplish this easily by just copying the file through
Explorer, but what if I want to modify a whole slew of values across the tag
hierarchy? What if I want to create a new variation of the warthog? |
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