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Mat Noguchi GDC 2005 Talk Slide 32

There is another unfortunate consequence of this singular level loading behavior. Because the only supported way to run the game requires a level to load, it has been very difficult for us to develop interactive tools for viewing and editing data that doesn't need a level loaded, e.g., interactively editing particle effects or viewing animations. What usually happened is that we added scripting commands in the game engine to manually load a given tag and use the automatic reloads to update it on the fly.

<Demo of drop object.>



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