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Mat Noguchi GDC 2005 Talk Slide 10

In simpler terms, programmatically managing game assets. In my professional opinion, content management was one of the most important aspects of Halo 2's development. That may be because that's what I get paid for, but that's besides the point.

For Halo 2, we were fortunate enough to have a system that handled all our resource management. We call it the tag system.



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