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AIIDE 2005: From Pathfinding to General Spatial Competence - Damián Isla

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Animated - be patient

'Dude, Where's My Warthog?' AIIDE 2005 Talk Slide 14

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Notes:
This is one area where the Halo representations are notably impovrished. We don't recognize separate rooms - mostly because the geometry rarely breaks down so neatly.

And of course there could be other game-relevant spatial concepts stitched into this representation as well: such as "the way forward".



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